It's worth noting that sparing Hanzo gets you out of fighting his spectre form in a later boss battle. The player is then given the (non-canon) option to grant it.
#Scorpions mortal kombat 9 code#
He also has a code name that is very fitting of the stereotype and has a backstory that plays out much like a Super Hero Origin story. He was created in the '90s, and is a mostly neutral anti-hero character, who has a cynical view of the world. '90s Anti-Hero: He fits the general criteria well.From Deadly Alliance onwards, he strikes a deal with the elder gods to destroy Onaga in exchange for his clan's revival. In 4, he ends up entangled in the machinations of Quan-Chi, who turns him against the younger Sub-Zero again. He has a Heel≯ace Revolving Door relationship with the second Sub-Zero, his former nemesis' younger brother. In the first issues of the game, Scorpion is shown to fail and be sent to Netherealm. One of the most recognizable characters of the game, he starts off as your typical Antihero, looking for revenge on Sub-Zero for having killed him. Originally known as Hanzo Hasashi, he is the son of a former clansman who chose to live as an assassin, yet he is very devoted to his family and generally goes on and about the game, serving his own purposes and none other. Perry/Ed Boon), Mortal Kombat: Conquest (Chris Casamassa/Ed Boon), Mortal Kombat: Defenders of the Realm ( Ron Perlman), Mortal Kombat: Rebirth/ Mortal Kombat: Legacy (Ian Anthony Dale/Ed Boon), Ready Player One (cameo), Mortal Kombat Legends: Scorpion's Revenge (Patrick Seitz), Mortal Kombat (2021) ( Hiroyuki Sanada), Mortal Kombat Legends: Battle of the Realms (Patrick Seitz) Unsafe as a regular teleport but faster in startup.Non-game appearances: Mortal Kombat (Chris Casamassa/Ed Boon), Mortal Kombat: Annihilation (J.J. Think teleport with more damage and looks cool. Now has armor.Ĭan be used to end combos and punish projectiles/moves. Takeout- Same as Regular just does more damage. ANYTIME teleport punch is blocked no move in the entire game can interrupt Scorpion's FP, FP or FK FK. Teleport- Safe on block and gives Scorpion a combo when cornered on hit. It cannot be avoided by blocking, dashing forward, or dashing backward. Can be used to punish jumps from a distance. Same properties otherwise.ĭemon Fire- Harder for target to avoid because of the bigger hit box and can be guaranteed in certain situations. However this seems to be the most damaging move when ending a combo however positioning wise not the best. Not fast enough to try to use a surprise attack. Takeout- Best used only in combos little to no use otherwise. Startup is not fast enough for the player to wait all day to punish projectiles/moves. Teleport- Best used to punish projectiles, unsafe on block. Startup is not extremely fast therefore it's fairly easy to avoid when used outside of the setups. However jumping is the only way to escape it unless the correct setup is used which will be discussed later in advanced strategy. Ending combos with this puts Scorpion very close to opponent however it is not the most damaging ender.ĭemon Fire- This move is only unsafe when jumped. Startup is decent and could use a minor speed boost. Spear- Unsafe from close ranges and leads to a combo on hit. Safe string, can be use for safe jump set up's.
Use mostly after cross up jump punch mixups. The 2nd hit will miss on crouchers and can be punished. This string will give you a safe jump on hit. On hit this will give you advantage to continue pressure. Totally safe on block and allows for a spear link. Scorpion's fastest attack outside of his generic down pokes. Safe on block, on hit Scorpion has advantage and can pressure. After the first 2 or all 3 hits connect Scorpion has advantage and can pressure.Ģ hit string that on hit will grant a link into a spear. You can buffer the spear after 1st or 2nd hit, but not third. Safe overhead kick that gives you a safe jump on hit.
#Scorpions mortal kombat 9 full#
Use from max distance to avoid a full punish.